6 Comments

Loved reading this! As someone who's making a roguelite without combat it was good to be reminded about why combat is usually part of the recipe. When I saw your diagram about Player Health vs Enemy Health I felt compelled to write it out again for our game. I find it trickier to phrase in a context where the whole environment and gravity is your enemy (it's a climbing game).

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Very good artcile! Do you have any further reading on this topic?

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