What is The Arcade Artificer?

The Arcade Artificer is a publication that delivers in-depth game design analysis regularly. It’s written by me, JB Oger, an experienced game director with 7 years of experience in AAA and indie gaming.

I aim to understand how games entertain their players and share the learnings with everyone to trigger discussions & inspire other creators.

So, The Arcade Artificer is technically not a newsletter; you won’t find any news articles, no info about game releases or trailers here.

If that sounds interesting to you, drop your email below!

What’s the point of reading about game design?

Of course, there aren’t one-size-fits-all solutions in game design; the very nature of the discipline is to solve complex & unique problems.

Still, designers can improve at identifying the right path and using the right shortcuts. Sometimes, all it takes is learning about a new concept or observing how a game in a completely different genre solves its problems (that’s one reason why I love playing board games).

When I read a good game design article or a book, I let my mind wander. Compared to watching a video, reading a text gives me enough mental space to reflect on my own work, and I love it.

Why emails & Substack?

I used to write on Medium, but I got tired of fighting against social media algorithms to get even my followers to know when I publish. I don’t want to write clickbait headlines or about trendy topics to grab attention.

An email is simple, never gets lost, and you can easily bookmark it for a later read (or better yet: snooze it if you use Gmail) during your commute, for instance. If you have the app, you can also get phone notifications if you prefer.

Subscribe by inputting your email below (you can unsubscribe at any time, of course)

See you soon!

Subscribe to The Arcade Artificer

Receive regular in-depth game design analysis. Discover how the best games entertain their players and learn to do the same.

People

Hi! I'm a game director with 7 years of experience in the AAA industry and I write about the design of video & board games.