More Design Articles
On this page, I’ll share other game & design articles worth reading.
Game Design
How to identify million dollar ideas for your game studio (link)
68 gamedev ideas (link)
Colors of Game Design (link)
Puzzle Level Idea Strategies (link)
Designing Achievements for Your Games (link)
UI / UX
The Nine States of Design (link)
Marketing
Making People Understand And Care About Your Game (link)
Production
Personal archives (Medium)
Some of the articles I wrote before The Arcade Artificer (all free & ad-less)
Game systems
The Brilliant Crafting System in The Last of Us (link)
The Weird Incremental Economy of Assassin’s Creed Brotherhood (link)
Extensive Look at Progression in Disney Heroes (part 1 | part 2)
Exploring the Sheer Potential of Watch Dogs: Legion (link)
Game design in general
The Trial of Nathan Drake (link)
The Greatness of the Open World Formula (link)
How to Win at Every Game Ever (link)
Lessons in Open World Design: A Ghost Recon Story (link)
Board games
The Design of Azul (link)
Conceiving Delightful Experiences: The Force of Elegant Game Design (link)
Roll & Write is the Best Board Game Genre You’re Not Even Playing Yet (link)
How I Designed a Pirate Treasure Hunt Board Game (part 1 | part 2 | part 3)
Game industry
Obnioxious NFTs Enthusiasts Won’t Convince Anyone (link)
How the Game Industry Turned Accessibility into Profit (link)
What are your favorite game design articles? Leave a comment to spread the word!