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The Emotions of Rogue-Lites
Using technical jargon is cool, but how about discussing sensation?
May 31
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JB Oger
5
6
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The Emotions of Rogue-Lites
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March 2023
Intro To Rational Game Design
The art of looking at game mechanics with a scientific lens to find variety.
Mar 29
•
JB Oger
5
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Intro To Rational Game Design
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The Secret Sauce of Vampire Survivors
Cheap price doesn't make a game addictive, clever design does.
Mar 15
•
JB Oger
5
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The Secret Sauce of Vampire Survivors
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The Last of Us Perfect Story Design
A look at the intrinsic narrative qualities that money can’t buy.
Mar 1
•
JB Oger
3
3
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The Last of Us Perfect Story Design
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February 2023
Can We Replace Silly Health Systems?
Humans definitely don’t work like that.
Feb 15
•
JB Oger
5
1
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Can We Replace Silly Health Systems?
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Hearthstone Dramatic Signs & Feedbacks
Designing great signs & feedbacks in three steps
Feb 1
•
JB Oger
3
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Hearthstone Dramatic Signs & Feedbacks
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January 2023
Stacklands and the UX of Cards
Cards are everywhere in board games already, but new ideas still emerge from video games
Jan 18
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JB Oger
5
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Stacklands and the UX of Cards
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Nobody Would Copy the Nemesis System Anyway
Why did Warner Bros bother to fill a patent for this system?
Jan 4
•
JB Oger
4
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Nobody Would Copy the Nemesis System Anyway
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December 2022
Marvel Champions and the Superhero Dilemma
How veteran designers craft powerful choices
Dec 21, 2022
•
JB Oger
2
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Marvel Champions and the Superhero Dilemma
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Stray Isn’t a Cat Story
Understand the difference between a game’s hook and its heart
Dec 7, 2022
•
JB Oger
6
5
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Stray Isn’t a Cat Story
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November 2022
The Inevitable Open World Towers
Is this mechanic so good that even Nintendo open worlds can’t do without it?
Nov 23, 2022
•
JB Oger
8
3
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The Inevitable Open World Towers
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Quest Design Lessons from Monkey Island
How veteran designers create a satisfying series of fetch quests.
Nov 9, 2022
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JB Oger
4
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Quest Design Lessons from Monkey Island
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